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Five
cards are dealt face down to each player, and two rows of five cards
each to the center of the table. A card is turned up in the center
and there is a betting interval; then another card in the same row,
followed by a betting interval; and so on through that row, after
which the cards of the other row are turned up one by one with a
betting interval following the turn-up of each. After the tenth
card has been turned up in the center, there is a final betting
interval and a showdown in which each active player must select
his hand from his own five cards plus any two cards in line, one
card of each row. Thus, each player has seven cards from which to
choose the best five.
How to play: The crucial feature of this game is the large number
of betting intervals. Most of the money losses in this game are
caused by playing through the early rounds on "possibilities."
Bear in mind that it is not until after the fifth betting interval
that the cards of any line (two cards across the layout) are revealed.
Therefore, with uncertain values drop as soon as possible! The average
winning hand is only slightly higher than in seven card stud for
high, for each player must choose a complete set of two cards to
make his seven cards (from which five are to be selected).
An original hand of a high two pairs or three-of-a-kind is worth
staying on through at least the first phase of potential common
cards turned. A four-flush is a doubtful possibility, although an
ace-high flush may be a strong hand if inferior combinations of
cards are turned as the upcards. As always in common-card games,
compare the ranks of your cards to those appearing as common cards.
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