Criss-Cross
   
 
Five cards are dealt to each player, then five cards are laid out in the center in a three-by-two cross, face down. These cards are turned up one by one, with a betting interval following each turn-up. The center card is turned up last. It and all other cards of the same rank are wild. Each active player in the showdown may select his five-card poker hand from his own five cards plus either arm of the cross-eight cards in all.

How to play: These games (as well as numerous unlisted minor variations) are best considered by comparing them with other games in the Spit-in-the-Ocean family. In judging the value of hands, the number of potential wild cards is paramount; in gauging your betting, make note of the number of intervals remaining (assuming a limit game, which is usual when dealer's choice is played and peculiar variations are allowed); in deciding late-round tactics, be governed by the rank of your hand in relation to the exposed common cards.

Each of these games is nothing more than a minor variation of one of the others, and is possibly slightly different from the particular form called in your own game. In each case you must judge the value of a hand by experience. This value will depend not only on the mathematical expectations (which are all I could give here), but on the style of players. These games are usually played loosely-but not so loosely that you should violate the fundamental principle of undervaluing your hand and playing conservatively when a close situation arises.
   
 
   

© COPYRIGHT 2005 ALL RIGHTS blackjackplayonline.com