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The dealer gives each player four cards, one at a time, face down; and after each of the first three rounds of cards, he deals one card face down to the center of the table, so that there is a widow of three cards. There is a betting interval, beginning with the player at the dealer's left, and with nothing required to open; then each active player may discard any part of his hand and draw cards to replace it, up to the full four cards. After the draw the dealer turns up one card in the center of the table, and there is a betting interval; a second card, and another betting interval; the third card, and the final betting interval. Each active player may select one of the three cards in the center to be his fifth card in the showdown.

How to play: If there were no draw, hand-values in this game would be slightly higher than in seven-card stud. However, with the draw before the center cards are exposed, the chances of very good hands being made are greatly increased. A flush should not be given too much faith as a winning hand, and for that reason an attempt to make a flush is usually a losing play. The best strategy is to keep high pairs in the hope of making high triplets. This holding can be turned into either four-of-a-kind or a high full house with the help of a favorable card in the widow.

Once again, it is important to compare the value of your hand with the ranks of the upcards. Suppose you hold ? A ? Q ? Q ? 8. You play before the draw and take two cards (keeping the pair of queens). After the draw you hold ?7 ? Q ? Q ?6 Q 4 6. You have a strong hand and should usually raise at this point. Suppose you raise and two other players call. The first card of the widow proves to be the ? K. You should now drop if another player makes a significant bet! The odds greatly favor that some other player will now hold a better hand.

This example illustrates the situation (very similar to one which may arise in a high-low game-see pages 174-178) in which the turn of a single card can change the entire complexion of a hand. It is especially important in common-card games to retain a flexible approach, and to remember that the turn of one common card may change the values of all hands! Just as in seven-card high-low stud, be prepared to drop out on an unfavorable card even when you were clearly leading on the previous card.
   
 
   

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