Take It or Leave It
   
 
After the hole cards have been dealt, the dealer deals the first face-up card and pauses; the player may either accept or reject this card. If he rejects it, he shoves it along to the second player and the dealer replaces it. (The player must keep the replacement.) The player to whom the card is "shoved" may either accept or reject it, as did the first player. If no one accepts a card before it comes back to the dealer, it is discarded. When a player accepts a card, the dealer gives a face-up card to the next player in turn and the same process is repeated. Each time that all players have the same number of face-up cards, there is a betting interval. (In some games, every time a player rejects a card he must pay a chip to the pot.)

How to play: When there is no penalty for refusing a card, you should reject any card which does not directly help your hand, unless you are certain it will help some other player (particularly the one to your left). On occasion, you may be able to let a card go by that is needed on your right; the theory is that some intermediate player will not be able to allow the player who needs it to have that card. This "forcing" a player to accept a card can lead to strained situations. It might be good policy (if this game is called often) deliberately to allow a good card to be passed to a late player so that others will not dare leave it to you to "protect" the interests of the players who do not need the card, yet cannot allow it to be given to a certain player.

If there is a penalty for rejecting a card, the expense must be taken into consideration when deciding whether or not to accept the card. If the penalty is roughly the same as the minimum bet per round, it will generally be advantageous to accept the penalty in order to see another card (especially in a loose game). There is no substitute for having the winning hand.
   
 
   

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