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After
the hole cards have been dealt, the dealer deals the first face-up
card and pauses; the player may either accept or reject this card.
If he rejects it, he shoves it along to the second player and the
dealer replaces it. (The player must keep the replacement.) The
player to whom the card is "shoved" may either accept
or reject it, as did the first player. If no one accepts a card
before it comes back to the dealer, it is discarded. When a player
accepts a card, the dealer gives a face-up card to the next player
in turn and the same process is repeated. Each time that all players
have the same number of face-up cards, there is a betting interval.
(In some games, every time a player rejects a card he must pay a
chip to the pot.)
How to play: When there is no penalty for refusing a card, you should
reject any card which does not directly help your hand, unless you
are certain it will help some other player (particularly the one
to your left). On occasion, you may be able to let a card go by
that is needed on your right; the theory is that some intermediate
player will not be able to allow the player who needs it to have
that card. This "forcing" a player to accept a card can
lead to strained situations. It might be good policy (if this game
is called often) deliberately to allow a good card to be passed
to a late player so that others will not dare leave it to you to
"protect" the interests of the players who do not need
the card, yet cannot allow it to be given to a certain player.
If there is a penalty for rejecting a card, the expense must be
taken into consideration when deciding whether or not to accept
the card. If the penalty is roughly the same as the minimum bet
per round, it will generally be advantageous to accept the penalty
in order to see another card (especially in a loose game). There
is no substitute for having the winning hand.
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