Twin Beds
   
 
This is the same game as Bedsprings except that the cards are turned up one by one from each row alternately, and in the showdown a player may select his five-card hand from his own hand plus the five cards of either row, giving him ten cards from which to choose. It is often played that the last card turned up and all other cards of the same rank are wild.

How to play: Strategy must combine the best features of play of both Cincinnati and Bedsprings. The average winning hand being slightly higher than in Cincinnati, hand values are slightly lower than in that game. However, the large number of betting intervals makes it even more important that you have sound values going in.

In theory, games with a large number of betting intervals should be considered from the same point of view as seven-card stud (especially high-low) in that one should not call "near the end" unless one is prepared to see the hand through to the final stage. In Twin Beds and similar games involving a large number of betting intervals, "near the end" means the last few betting rounds. (In seven-card stud, this "rule" is usually phrased, "Don't call on the sixth card unless you are prepared to call on the seventh card.")

   
 
   

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