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This is the same
game as Bedsprings except that the cards are turned up one by one
from each row alternately, and in the showdown a player may select
his five-card hand from his own hand plus the five cards of either
row, giving him ten cards from which to choose. It is often played
that the last card turned up and all other cards of the same rank
are wild.
How to play: Strategy must combine the best features of play of
both Cincinnati and Bedsprings. The average winning hand being slightly
higher than in Cincinnati, hand values are slightly lower than in
that game. However, the large number of betting intervals makes
it even more important that you have sound values going in.
In theory, games with a large number of betting intervals should
be considered from the same point of view as seven-card stud (especially
high-low) in that one should not call "near the end" unless
one is prepared to see the hand through to the final stage. In Twin
Beds and similar games involving a large number of betting intervals,
"near the end" means the last few betting rounds. (In
seven-card stud, this "rule" is usually phrased, "Don't
call on the sixth card unless you are prepared to call on the seventh
card.")
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